Starsector console command mod. This can be done using Command Prompt or a tool such as Link Shell Extension . Starsector console command mod

 
 This can be done using Command Prompt or a tool such as Link Shell Extension Starsector console command mod Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results

2. ago. Installed in patrol hq, military base, or high command. This is installed just like any regular mod. 5 extratential lanestate union 0. See the OPTIONS. json, so make sure you have at least LazyLib 2. We're going to use the alias feature of Console Commands mod to store all this info for later use. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player shipInstructions. As someone who did this on his first playthrough with the mod (the console command mod is a helluva drug), I can confirm. mansaf2001. Basic Command Behavior. Starsector > Mods > [0. and the Console Commands mod which allows a lot more. SpawnInactiveGate: Spawns an inactive gate in the current star system. ) Find the planet that you want to edit. Code. It has two modes: Scrolling (default) and Pages (legacy). 258 Online. The console mod is very unlikely to be the culprit behind any crashes while saving. I did this with a new game because I thought it was not save game compatible, same issue. In general I recommend against installing mods on your first playthrough, the game is complex enough as it is. Main article: Console commands. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. To install the mod, simply download the . - Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i - Updated salvageable ship intels to use the ship sprite as the icon rather than the map iconStep 2. Wish there was an alternative way to aquire story points, but without cheesing it by cheating/using console commands. I do use a variety of mods, most notably Terraforming and Station Construction, Industrial Evolution and Nexerelin, however,. ago. Run this runcode with console commands. Just make sure you take note of which mods in that particular section of the . ) Save your game. Next Post [Starsector Mods][0. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game loads. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. bobkiller410. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Free. If you don't use an IDE, simply run gradlew. As someone who has jumped into mods before getting halfway through vanilla, please play a vanilla run all the way into the end game. 96a-RC10] Missing. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. Extremely difficult, crazy OP Weapons and ships, like fighting tyranids/zergs. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). Objectives are initially neutral and each side can take. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Enjoy the Anchor HOWEVER i lurk here from time to time. Now you have two options!Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. Changelog: Spoiler. It also adds dependency tags to mod_info. well in theory, it could be easy i think since console command does something like this. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. 9a] Console Commands v3. 9a yet. You can use the mod called ' Which Mod ' to figure out from where the ship you want comes from. It's in the "specials" section. 3c — Install colony item on ships!. That's due to the rewrite of the game's launcher in the last Starsector update. Yes, the Console Commands mod is what you're looking for. o. It happens because too many fleets are in the screen. level 1. (I think anyways). ago. This is the first generation Janus Device created by Elissa Zal based on the theories developed by Scylla Coureuse, among others. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. You can then select which mod (s) you want to run with in the launcher. I need more information. also, can i manipulate the game date ? like add 100 years ? ctrl+backspace to open the console, it will prompt the instructions open loading a save. As with 0. 95. - Allow the Remnant Station to support artillery stations from Industrial Evolution. Namingly Clear, and Clear ships. If you don't use an IDE, simply run gradlew. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. txt extension, otherwise it won't work. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. Imperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). But if you want to increase the number of industries per colony you need to edit the settings file. setmarketsize 4. 95a] ClearCommands 1. I recommend using a mod manager like SMOL or MOSS. 64 Apex Design Collective 1. - to do that, just go through the. Kirsala. This mod allows your fleet to "hyperwarp," traveling up to 15 light-years in mere seconds. LazyLib is a library required by most other Starsector mods. Also when you’re in debt you don’t have negative cash you just owe money so you can buy drugs. The console commands mod on the forums seems to be what you're looking for. You can set objectives in space or on other ship and capturable points. Fixed console command compatibility; Presumably fixed progressive S-mod compatibility; 2. With the Console Commands mod, hit control+backspace and type "addship fronsec_pledge" (other useful IDs: "fronsec_pledge_Base" for its initial loadout and dmods, "fronsec_pledge_Filled" for a pristine with the full autofit)Editing the save file directly is highly discouraged. You can add and remove whatever you want from planets with that. A prerelease intended for testing is available to download. You can do some really cool stuff with CC like add stable points around a star. Plenty of threads that discuss good seeds. You could try to generate the mission again, but unless something changed it'll fail in the same way. ago. 0. There is no real theme behind them other than the naming convention, color scheme and a goal of fun ships that play a bit differently than what is already offered. - Okay, I get to my pc now and only shows in a small widow - Starsector 0. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. 9 console commands 2021. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. You can do that without mods by going to the settings file (Fractal Softworks\Starsector\starsector-core\data\config\settings. The only evidence that it even exists is the anargaia rift and the anargaia industry. Huh. 65f to 0f or something like that Edit: Or use console commands as Tarti mentionedWith the console commands mod you can - WARNING: GOOD LOYAL FOLLOWERS OF LUDD SHOULD NOT LOOK UPON THE UNHOLY NATURE OF THE UNIVERSE AND SHOULD AVOID READING THIS REDACTED TEXT, HAVE A LUDD-BLESSED DAY, PERSON OF INTEREST. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. Changes to existing commands: - AddCrew: - No longer accepts a crew XP level argument. I am trying to modify a modded star system's placement on the map and found that there are corresponding X Y Z coordinates that determine its placement (eg sol system mod coordinates placement is 1000,15000, -15000). 9. * Add characters: pw_crimson1, pw_prez. Open up "campaign. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. you're unable to modify other faction's colonies. I mean, Starsector is still a perfectly balanced game, with no exploits. A. It's not showing up in any lists from the console commands mod, any ideas? It's listed as euteck for console command purposes. csv while the less commonly edited. As is Starsector, if it's your first playthrough, is probably good 50-70 hours of enjoyment before you see most of it. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. Three types of objective exist: the comm relay, nav buoy and sensor array. 2 - Take note of the names of any of the pre-existing planets (not ones you have spawned), or if you there weren't any colonize one of the spawned planets and use the colony name. help. g. 95a: AddXP no longer gives negative XP after you reach level 15. Dunno if it's possible. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. 10. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. 48821 Posts. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. As an industry item added in Version 0. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Elevate your Starsector gameplay with the [0. I would suggest a clean install of the mod. 2- Extract the archive into your Starsectormods folder - Open the game launcher and enable the mod in the Mods section. This is because it was previously named something else, but if I changed the. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. 95". A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. But what i want is to spawn one, not locate. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. Xhan Empire's Pharrek is a very strong frigate. Pretty good modlist IMO, I'm enjoying it. 7a Updated custom command template with more examples + documentation Changed some constants in CommonStrings, shouldn't affect any custom commands Removed AddLogistics command (logistics no longer exists in current version) New commands: - Clear, clears the text from the campaign pop-up Elevate your Starsector gameplay with the [0. 1a] Starship Legends 1. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. Most of the game is already there - world to explore, majority of the ships, fully developed combat etc. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. e. . Console commands mod: "addstablepoint". Put in 1 to guarantee a chance. You can also spawn other things if you change "inactive_gate". Search through the save file for the ship's name. The variant ID is case-sensitive, so check your capitalization if the command fails. Oh another thought, you can download the Console Commands mod and type “survey all”, open the planets menu, and it’ll show you all of the planets. Reply reply RyVdo13. can't open the console Version: Console Commands v2021. The mod also has a superboss that you can get legit and doesn't get weaker like the Ziggurat. The more commonly balance tweaked information is in the weapon_data. The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. How do I add a ship with multiple parts through console commands? Hello all. Step 5: Press Enter. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. View mod page; View image gallery; Combat Chatter. SbS: Download Lazylib and Console command mod (both made by LazyWizard), unzip both into seperate folders in the mods directory (in main folder of star sector) once that is done, make sure both mods are enabled on launch, after that go into the console window inside the game and typeRunCode Global. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. it does have the shard spawner hull mod removed, so when it dies it will not spawn new ships like usual there is no way around that. I personally. feel free to suggest more names / name generators. This will list all the ships and their ID for spawning them. It also includes one new low-tech light capital to give the Hegemony a fighting chance. It is one of those mods that is safe to turn on/off, so you can always add it to your game, change the market, save, remove the mod, continue. Question: What, in your opinions, is the best mod combinations for the best Starsector colony / terraforming experience? I will list the colony mods that I could find on the mod index site. You can try the [MagicLib_listRequirements] command to see when they'll spawn. Moasseman • 1 yr. I recommend you to re-download the mod it might fix it somehow. Only weird thing now is for some reason console commands are being affected, the text has turned into blocks. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. Starsector > Mods > [0. By default, this is set to 50 - just enough to deploy a single Radiant battleship commanded by an alpha core - but the value can be adjusted in. For the moment I have to check if the latest version of the mod solves the issue. Name. 05. Click on the planet (or sun or astroid) within the system you want to edit. Even if you’ve scanned the whole sector, blueprints can be found in ruins. Choose from the options below. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in data/hulls/ship_data. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. 2) Once you download the file make sure to drag the zipped folder into your starsector/mods folder. Re: [0. !!! An unofficial developer's console for Starsector. You can narrow down the lost by putting in the. * Fleet intros can have a static effect. Auto correct sucks sorry addindustry is the command. Must be because the screen is filled with other things added by the mod. Re: [0. r/starsector. For a full list of supported commands enter 'help' in the console. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom commands. log for more details". 05. 0a 2022/02/16. Open comment sort options. (Additionally, you can do it while playing, and you don't have to modify any files) 4. If you can't find the ship you want for some reason with list ships, better to use 'list variants SHIP_NAME' or pull it straight from the mod files under Data/Hulls or Data/Ships. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. on Today at 12:53:27 PM. 2D RPG/Trade/Fleet Combat Game. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. It's nearly impossible to make more than the tiniest of changes without corrupting something. scarface2cz. LazyLib is a library required by most other Starsector mods. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. i guess every planet as ID for description too, so you will have to find it by ID. ii_barrus. 8. 04. A . Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. Droll12. addsubmarket open_market. 51K Members. Of course, it's single player, so what you do is, well, all on you. Re: Locked and Loaded - a Magic Bounty pack 0. Yes you can modify the save file. Multi-threaded downloads. java. 2D RPG/Trade/Fleet Combat Game. Step 3. Can take a while. 1a] Console Commands v2021. C. Legio can hack Daemon ships to use against you but there is a way to get around this. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. For a full list of supported commands enter ‘help. 10 Needs more info Priority: Not set: Needs more info: 1: Console Commands v2021. Still not easy. I've been running the Beyond The Sector mod (as well as Nexerelin) in version 0. AddXP with no arguments now gives you enough XP to reach the next level. You can command individual ships, or you can issue a command and appropriate ships will fill the order. You could set up temporary tech mining colonies and then abandon them. magiclib`. You’ve confused old ruins with ancient infrastructure but the overall gist is still the same. 95a] Controllable Domain Mothership. The problem isn't getting back to my planet, it's just that hegemony is aware of cores. This is installed just like any regular mod. Every change is adjustable or toggleable so you can craft your own experience. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Credits Zaphide: the original Exerelin Dark. Console Commands 3. OrganEntrepreneur • 1 yr. The following commands are added:. Its overridden version of List immediately returns if the mod's features are disabled. You can then select which mod (s) you want to run with in the launcher. captains and officers), and 3,020 names for stellar objects (i. 25…. ini Open with notepad. I was using the industrial evolution mod - it adds a bunch of new buildings and conditions - just remove the non-vanilla conditions and the code will be perfect. There are currently two versions of this mod: The lite version is an "Author's Cut", containing a selection of what I thought were. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. 1a RC3. Premium. 14 Dassault-Mikoyan Engineering 1. Console Commands-2-2023-05-05-1683408841. PerfectJayDread • 4 yr. July 23, 2022 Mods 0 Comments ClearCommands Download Integrated with Version Checker Requires Console Commands A small amount of additional console. Drone replicator. 0 WIP). This gives them back a foothold in the game. The only ways I know without tinkering with config files are the console commands mod and epta tech. This (along with many other settings) can be changed by running the Settings command. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. Thx for any help or pointer. 95. It'll probably be a while before there's a proper release (I was working on several half-finished features when 0. Elevate your Starsector gameplay with the [0. well you could use clearcommands which can alleviate fleet bloat you also need the console commands mod for it to work Ive used clear commands and it fixed my stuttering temporarily. It doesn’t consume it. 0. Also all stats are left unchanged and its 500k to build. 1. 4. LazyLib is a library required by most other Starsector mods. 95. Ships. Look in the settings file for more information. 95a, the latest release. with that, it's as simple as hitting ctrl+backspace and typing addcredits 100000, for example. This mod requires one or more additional files in order to work properly. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod!Check starsector. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. This mod adds a quest for you to recover her, ripped to shreds from a previous battle. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Hi. The mod also allows you to make a brown Dwarf and Hypershunts. Dev mode can be activated by editing settings. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. You can also add a synchotroncore to your inv with additem synchotron. Bitbucket. would add all the weapons into the storage and also open the storage interface once you unpaused. It has a command to add a set amount of ordinance points to all the ships in your fleet. Step 3. v1. 1 (sun_hyperdrive) More HullMods 1. It can be brought up through a simple Ctrl+backspace command. Main character points, or single player game points perhaps. An unofficial developer's console for Starsector. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). While the commands themselves aren’t case sensitive, arguments are. 5. in Re: [0. 25 Mod, the choice for serious players seeking advanced features and customization options. (Additionally, you can do it while playing, and you don't have to modify any files) AccusedOfEverything • 4 yr. This mod intends to expand the options for high-tech fleet doctrines. - ModInfo, shows detailed info about a mod, including what ships, fighter. Nexerelin Support (For both Corvus and Random sectors mode) Commissioned Crews Support. starfarer. 0 coins. Combat Chatter. It used to be called Starfarer. typeing in just clear simply clears the console, not my storage. Once in the game, you can summon the. properties if you wish for it to use your actual mod folder). . Really handy for testing out fleet setups, since you only need to make the desired loadout once for each type of ship. VengefulJeweddit • 1 yr. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. r/starsector. 1MB. Earlier I found one of the random exploration events from what I believe is Industrial Evolution. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. Mods are listed in alphabetical order within their. 83. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can use the console command mod to just spawn the officers you want. Choose your faction (or establish your. It feels better than just getting lucky or using a console command. I've looked into the console commands mod, but it doesn't look like it has a command for deleting entire systems. Once you find the ship you want you want to find the command to add the ship to your fleet. Created by: TheTartiflette. 05 Mod, the choice for serious players seeking advanced features and customization options. 95. An unofficial developer's console for Starsector. ago. This is installed just like any regular mod. In "starsector-coredataconfigsettings. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. There is dev mode, which lets you do some things. Some parts of the Mod Pack are stand-alone Uti. Y. Yes you can modify the save file. You can also spec out a Ziggurat how you'd like it, then use the "cloneship" command from this mod to make as many copies of it as you'd like. It has a command to add a set amount of ordinance points to all the ships in your fleet. help list. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. This update adds two commands to address the modular ship crash that has been popping up as of late: Spoiler: click to expand. ago. On Linux, it's in the starsector directory. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. It has a command to add a set amount of ordinance points to all the ships in your fleet. 95. Load up the game with our mod enabled - since it's a weapon and all weapons are available in mission refits, we don't even need to bother with starting a campaign or using console. list ships. 96a] Special Hullmod Upgrades v1. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats chevron_left. 5GitHub page. 9a] Console Commands v3. Combat Chatter Mod. Download here. [W] button. setRelationship(pirates. Ms. k thx i installed the mod i like i but how long does it take to terraform i. 0 breaking changes. Hey so im also having trouble with this quest, i found the captians talking in a bar, went and found the derilect ship, went to another system and found the sierra core, but nothing else past that, the game just keeps telling me to search the system where i found the sierra core but theres nothing else in there, ive even used console commands to search and ive. Once in the game, you can summon the console with control+backspace and enter your commands. When you find it, it's just as simple as typing "giveship warlord" or something like that. On Linux, it's in the starsector directory.